
Card database
Archdruid's Charm
Legal
Type line
Instant
Oracle text
Choose one — • Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle. • Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control. • Exile target artifact or enchantment.
Rulings
- You can't choose the second mode for Archdruid's Charm unless you and another player have creatures to target.2024-02-02
- If you choose the second mode and your creature is not a legal target as Archdruid's Charm resolves, you won't put a +1/+1 counter on it, and no damage will be dealt.2024-02-02
- If you choose the second mode and the creature you don't control is not a legal target as Archdruid's Charm resolves, you'll still put a +1/+1 counter on your creature.2024-02-02
Market price
$8.28
Commanders that play this card
Use over time
5 public decks with Archdruid's Charm saved in the last 12 weeks, by the week each was last saved. Approximate: a deck counts in the week it was saved, not every week it held the card.
Jul 27This week
Often played with
Across the 9 public decks that play Archdruid's Charm.
8 of 9 (89%)
8 of 9 (89%)
7 of 9 (78%)
7 of 9 (78%)
7 of 9 (78%)
7 of 9 (78%)
6 of 9 (67%)
6 of 9 (67%)
6 of 9 (67%)
6 of 9 (67%)








