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Avatar's Wrath

Card database

Avatar's Wrath

Legal

Type line

Sorcery

Oracle text

Choose up to one target creature, then airbend all other creatures. (Exile them. While each one is exiled, its owner may cast it for rather than its mana cost.) Until your next turn, your opponents can't cast spells from anywhere other than their hands. Exile Avatar's Wrath.

Rulings

  • If the spell you cast has in its mana cost, you must choose 0 as the value of X.2025-10-02
  • To airbend one or more permanents and/or spells means to exile each of those objects. For each card exiled this way, for as long as it's exiled, its owner may cast it from exile by paying rather than paying its mana cost.2025-10-02
  • Lands exiled this way cannot be played from exile. (Lands that were animated by earthbend will be returned to the battlefield tapped when they're exiled.)2025-10-02
  • Tokens exiled this way will cease to exist and cannot be cast.2025-10-02
  • Since you are using an alternative cost to cast a spell from exile this way, you can't pay any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, you must pay those.2025-10-02

Market price

$3.04

Commanders that play this card

Use over time

1 public deck with Avatar's Wrath saved in the last 12 weeks, by the week each was last saved. Approximate: a deck counts in the week it was saved, not every week it held the card.

Jul 27This week

Often played with

Across the 2 public decks that play Avatar's Wrath. That's a thin sample — treat these as observations, not staples.

2 of 2 (100%)
2 of 2 (100%)
2 of 2 (100%)
2 of 2 (100%)
2 of 2 (100%)
2 of 2 (100%)
2 of 2 (100%)
2 of 2 (100%)
2 of 2 (100%)
2 of 2 (100%)