
Card database
Conqueror's Flail
Legal
Type line
Artifact — Equipment
Oracle text
Equipped creature gets +1/+1 for each color among permanents you control. As long as this Equipment is attached to a creature, your opponents can't cast spells during your turn. Equip
Rulings
- The five colors are white, blue, black, red, and green. Conqueror's Flail can't give a creature more than +5/+5. (Gold, artifact, and colorless aren't colors.)2016-11-08
- If Conquerer's Flail is attached to a creature you control and you activate its equip ability targeting another creature you control, there's no time in between activating that ability and the resolution of that ability during which it's not attached to a creature. Assuming it's your turn, your opponents won't be able to cast spells.2016-11-08
- The first ability of Conqueror's Flail constantly updates as the number of colors among permanents you control changes. If the number of colors decreases and the damage that was marked on the equipped creature earlier in the turn is now lethal damage, that creature is destroyed. Similarly, if its toughness becomes 0, that creature is put into its owner's graveyard.2016-11-08
Market price
$3.85
Commanders that play this card
Use over time
4 public decks with Conqueror's Flail saved in the last 12 weeks, by the week each was last saved. Approximate: a deck counts in the week it was saved, not every week it held the card.
Jul 27This week
Often played with
Across the 4 public decks that play Conqueror's Flail. That's a thin sample — treat these as observations, not staples.
4 of 4 (100%)
4 of 4 (100%)
4 of 4 (100%)
3 of 4 (75%)
3 of 4 (75%)
3 of 4 (75%)
3 of 4 (75%)
3 of 4 (75%)
3 of 4 (75%)
3 of 4 (75%)



