
Card database
Grasp of Fate
Legal
In Cali Commander
Legal in Cali Commander. See the ban list, or check a whole deck.
Type line
Enchantment
Oracle text
When this enchantment enters, for each opponent, exile up to one target nonland permanent that player controls until this enchantment leaves the battlefield. (Those permanents return under their owners' control.)
Rulings
- The exiled cards return to the battlefield immediately after Grasp of Fate leaves the battlefield. Nothing happens between the two events, including state-based actions.2015-11-04
- Auras attached to exiled nonland permanents will be put into their owners' graveyards. Equipment attached to exiled creatures will become unattached and remain on the battlefield. Any counters on exiled nonland permanents will cease to exist.2015-11-04
- In a multiplayer game, if Grasp of Fate's owner leaves the game, the exiled cards will return to the battlefield. Because the one-shot effect that returns the cards isn't an ability that goes on the stack, it won't cease to exist along with the leaving player's spells and abilities on the stack.2015-11-04
- If a token is exiled, it ceases to exist. It won't be returned to the battlefield.2015-11-04
- If Grasp of Fate leaves the battlefield before its triggered ability resolves, no nonland permanents will be exiled.2015-11-04
Market price
$0.84
Commanders that play this card
Use over time
4 public decks with Grasp of Fate saved in the last 12 weeks, by the week each was last saved. Approximate: a deck counts in the week it was saved, not every week it held the card.
Aug 24This week
Often played with
Across the 5 public decks that play Grasp of Fate.
5 of 5 (100%)
5 of 5 (100%)
4 of 5 (80%)
4 of 5 (80%)
4 of 5 (80%)
4 of 5 (80%)
4 of 5 (80%)
4 of 5 (80%)
4 of 5 (80%)
4 of 5 (80%)


