
Card database
Magnetic Theft
Legal
Type line
Instant
Oracle text
Attach target Equipment to target creature. (Control of the Equipment doesn't change.)
Rulings
- Magnetic Theft can cause an Equipment one player controls to be attached to a creature another player controls. The controller of the Equipment can pay the equip cost to move the Equipment to a creature they control (but only any time that player could cast a sorcery).2004-12-01
Market price
$5.32
Commanders that play this card
Use over time
1 public deck with Magnetic Theft saved in the last 12 weeks, by the week each was last saved. Approximate: a deck counts in the week it was saved, not every week it held the card.
Jul 6This week
Often played with
Across the 1 public deck that plays Magnetic Theft. That's a thin sample — treat these as observations, not staples.
1 of 1 (100%)
1 of 1 (100%)
1 of 1 (100%)
1 of 1 (100%)
1 of 1 (100%)
1 of 1 (100%)
1 of 1 (100%)
1 of 1 (100%)
1 of 1 (100%)
1 of 1 (100%)
