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Maximize Velocity

Card database

Maximize Velocity

Legal

Type line

Sorcery

Oracle text

Target creature gets +1/+1 and gains haste until end of turn. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Rulings

  • A spell cast using jump-start will always be exiled afterward, whether it resolves, it's countered, or it leaves the stack in some other way.2018-10-05
  • If an effect allows you to pay an alternative cost rather than a spell's mana cost, you may pay that alternative cost when you jump-start a spell. You'll still discard a card as an additional cost to cast it.2018-10-05
  • If a card with jump-start is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.2018-10-05
  • You must still follow any timing restrictions and permissions when casting a spell with jump-start, including those based on the card's type. For instance, you can cast a sorcery using jump-start only when you could normally cast a sorcery.2018-10-05

Market price

$0.22

Commanders that play this card

Use over time

1 public deck with Maximize Velocity saved in the last 12 weeks, by the week each was last saved. Approximate: a deck counts in the week it was saved, not every week it held the card.

Jul 20This week

Often played with

Across the 1 public deck that plays Maximize Velocity. That's a thin sample — treat these as observations, not staples.

1 of 1 (100%)
1 of 1 (100%)
1 of 1 (100%)
1 of 1 (100%)
1 of 1 (100%)
1 of 1 (100%)
1 of 1 (100%)
1 of 1 (100%)
1 of 1 (100%)
1 of 1 (100%)