
Card database
Primal Might
Legal
Type line
Sorcery
Oracle text
Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Rulings
- If the creature you control is an illegal target as Primal Might tries to resolve, no creature gets +X/+X. If that creature is a legal target but the creature you don't control isn't, it still gets +X/+X.2020-06-23
- If you choose two target creatures and either target is an illegal target as Primal Might tries to resolve, neither creature will deal or be dealt damage.2020-06-23
- You can cast Primal Might targeting only the creature you control.2020-06-23
- You can cast Primal Might with 0 as the value of X to just have the two target creatures fight.2020-06-23
Market price
Price unavailable
Commanders that play this card
Use over time
1 public deck with Primal Might saved in the last 12 weeks, by the week each was last saved. Approximate: a deck counts in the week it was saved, not every week it held the card.
Jul 6This week
Often played with
Across the 1 public deck that plays Primal Might. That's a thin sample — treat these as observations, not staples.
1 of 1 (100%)
1 of 1 (100%)
1 of 1 (100%)
1 of 1 (100%)
1 of 1 (100%)
1 of 1 (100%)
1 of 1 (100%)
1 of 1 (100%)
1 of 1 (100%)
1 of 1 (100%)
