
Card database
Runaway Steam-Kin
Legal
Type line
Creature — Elemental
Oracle text
Whenever you cast a red spell, if this creature has fewer than three +1/+1 counters on it, put a +1/+1 counter on this creature. Remove three +1/+1 counters from this creature: Add .
Rulings
- Runaway Steam-Kin’s triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.2018-10-05
- If Runaway Steam-Kin has three or more +1/+1 counters on it after you’re done paying for a red spell, its ability doesn’t trigger at all. If it has three or more +1/+1 counters on it as its triggered ability resolves, it doesn’t get a +1/+1 counter.2018-10-05
- Runaway Steam-Kin has to be on the battlefield for its ability to trigger. Casting it won’t trigger its own ability.2018-10-05
Market price
$1.53
Commanders that play this card
Use over time
6 public decks with Runaway Steam-Kin saved in the last 12 weeks, by the week each was last saved. Approximate: a deck counts in the week it was saved, not every week it held the card.
Jul 27This week
Often played with
Across the 7 public decks that play Runaway Steam-Kin.
7 of 7 (100%)
7 of 7 (100%)
6 of 7 (86%)
6 of 7 (86%)
6 of 7 (86%)
6 of 7 (86%)
6 of 7 (86%)
5 of 7 (71%)
5 of 7 (71%)
5 of 7 (71%)



