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Runaway Steam-Kin

Card database

Runaway Steam-Kin

Legal

Type line

Creature — Elemental

Oracle text

Whenever you cast a red spell, if this creature has fewer than three +1/+1 counters on it, put a +1/+1 counter on this creature. Remove three +1/+1 counters from this creature: Add .

Rulings

  • Runaway Steam-Kin’s triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.2018-10-05
  • If Runaway Steam-Kin has three or more +1/+1 counters on it after you’re done paying for a red spell, its ability doesn’t trigger at all. If it has three or more +1/+1 counters on it as its triggered ability resolves, it doesn’t get a +1/+1 counter.2018-10-05
  • Runaway Steam-Kin has to be on the battlefield for its ability to trigger. Casting it won’t trigger its own ability.2018-10-05

Market price

$1.53

Commanders that play this card

Use over time

6 public decks with Runaway Steam-Kin saved in the last 12 weeks, by the week each was last saved. Approximate: a deck counts in the week it was saved, not every week it held the card.

Jul 27This week

Often played with

Across the 7 public decks that play Runaway Steam-Kin.

7 of 7 (100%)
7 of 7 (100%)
6 of 7 (86%)
6 of 7 (86%)
6 of 7 (86%)
6 of 7 (86%)
6 of 7 (86%)
5 of 7 (71%)
5 of 7 (71%)
5 of 7 (71%)