
Card database
Sanguine Bond
Legal
Type line
Enchantment
Oracle text
Whenever you gain life, target opponent loses that much life.
Rulings
- Sanguine Bond's ability triggers just once for each life-gaining event, whether it's 1 life from Soul Warden or 8 life from Tendrils of Corruption.2009-10-01
- If you gain an amount of life "for each" of something, that life is gained as one event and Sanguine Bond's ability triggers only once.2021-03-19
- If an ability triggers whenever an opponent loses life and causes you to gain life, such as the ability of Exquisite Blood, this will loop until either you win the game or a player takes an action to break the loop. If neither of these happen, the game ends in a draw.2021-03-19
- Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Sanguine Bond's ability will trigger twice and you may choose a different opponent for each trigger. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, planeswalkers, and/or battles at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.2023-09-01
- In a Two-Headed Giant game, life gained by your teammate won't cause Sanguine Bond's ability to trigger, even though it caused your team's life total to increase.2024-04-12
Market price
$5.98
Commanders that play this card
Use over time
3 public decks with Sanguine Bond saved in the last 12 weeks, by the week each was last saved. Approximate: a deck counts in the week it was saved, not every week it held the card.
Jul 27This week
Often played with
Across the 5 public decks that play Sanguine Bond.
5 of 5 (100%)
5 of 5 (100%)
5 of 5 (100%)
5 of 5 (100%)
5 of 5 (100%)
4 of 5 (80%)
4 of 5 (80%)
4 of 5 (80%)
4 of 5 (80%)
4 of 5 (80%)



