
Card database
Swiftfoot Boots
Legal
Type line
Artifact — Equipment
Oracle text
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.) Equip (: Attach to target creature you control. Equip only as a sorcery.)
Rulings
- If a creature enters the battlefield under your control and gains haste, but then loses it before attacking, it won't be able to attack that turn. This means that you can't use one Swiftfoot Boots to allow two new creatures to attack in the same turn.2018-03-16
Market price
Price unavailable
Commanders that play this card

Fynn, the Fangbearer
7 decks

Raph & Mikey, Troublemakers
3 decks

Be'lakor, the Dark Master
1 deck

Captain America, First Avenger
1 deck

Cloud, Midgar Mercenary
1 deck

Gilgamesh, Master-at-Arms
1 deck

Kinnan, Bonder Prodigy
1 deck

Ob Nixilis, Captive Kingpin
1 deck

Ramos, Dragon Engine
1 deck

Rhoda, Geist Avenger
1 deck

Rofellos, Llanowar Emissary
1 deck

Scion of the Ur-Dragon
1 deck

Smaug the Impenetrable
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The Earth King
1 deck

Tifa Lockhart
1 deck

Tinybones, Bauble Burglar
1 deck

Tony Stark // The Invincible Iron Man
1 deck

Wilhelt, the Rotcleaver
1 deck

Winter Soldier, Icy Assassin
1 deck
Use over time
16 public decks with Swiftfoot Boots saved in the last 12 weeks, by the week each was last saved. Approximate: a deck counts in the week it was saved, not every week it held the card.
Jul 27This week
Often played with
Across the 27 public decks that play Swiftfoot Boots.
26 of 27 (96%)
21 of 27 (78%)
16 of 27 (59%)
15 of 27 (56%)
15 of 27 (56%)
14 of 27 (52%)
14 of 27 (52%)
13 of 27 (48%)
13 of 27 (48%)
11 of 27 (41%)