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Umezawa's Jitte

Card database

Umezawa's Jitte

Legal

Type line

Legendary Artifact — Equipment

Oracle text

Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte. Remove a charge counter from Umezawa's Jitte: Choose one — • Equipped creature gets +2/+2 until end of turn. • Target creature gets -1/-1 until end of turn. • You gain 2 life. Equip

Rulings

  • If the Jitte is moved after the "+2/+2" mode is announced but before it resolves, the bonus is given to the creature that is equipped when the ability resolves.2005-02-01
  • The ability can be used any time Umezawa's Jitte's controller has priority — only the "target creature" choice has additional requirements. Choosing the "Equipped creature gets +2/+2 until end of turn" mode does nothing if the Jitte isn't equipped to a creature when the ability resolves.2005-02-01
  • If the "target creature gets -1/-1 until end of turn" mode is chosen, the target creature must also be announced.2005-02-01
  • Umezawa's Jitte's activated ability generates a modal choice. The choice is made when the ability is activated.2005-02-01
  • If the Jitte leaves the battlefield after the "+2/+2" mode is announced but before it resolves, the bonus is given to the creature that was most recently equipped once the ability resolves.2005-02-01

Market price

$19.92

Commanders that play this card

Use over time

3 public decks with Umezawa's Jitte saved in the last 12 weeks, by the week each was last saved. Approximate: a deck counts in the week it was saved, not every week it held the card.

Jul 27This week

Often played with

Across the 6 public decks that play Umezawa's Jitte.

6 of 6 (100%)
5 of 6 (83%)
5 of 6 (83%)
5 of 6 (83%)
5 of 6 (83%)
5 of 6 (83%)
4 of 6 (67%)
4 of 6 (67%)
4 of 6 (67%)
4 of 6 (67%)