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CCCali Commander

Deck · by SirSkitzoRuin · Midrange, Aristocrats, Swing Wide, Drain

Korvold, Token-Cursed King

Korvold, Fae-Cursed King

This deck clears the current Cali Commander checks.Event record: 0 wins, 0 losses, 0 draws. No description added.Cards 100/100$1,758.07Avg MV 1.53Updated Aug 4
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Deck list

Cards

100 cards · 7 categories

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Commander

Qty: 1$0.45
CCU $0.45

Creatures

Qty: 23$200.30
  1. CCU $7.37
  2. CCU $12.84
  3. CCU $3.04
  4. CCU $11.62
  5. CCU $29.28
  6. CCU $1.37
  7. CCU $21.41
  8. CCU $1.30
  9. CCU $0.30
  10. CCU $1.39
  11. CCU $1.89
  12. CCU $20.31
  13. CCU $0.33
  14. CCU $4.12
  15. CCU $8.77
  16. CCU $3.23
  17. CCU $1.27
  18. CCU $27.68
  19. CCU $4.18
  20. CCU $11.54
  21. CCU $15.70
  22. CCU $9.98
  23. CCU $1.38

Instants

Qty: 18$275.67
  1. CCU $5.84
  2. CCU $6.98
  3. CCU $5.73
  4. CCU $0.25
  5. CCU $26.07
  6. CCU $68.54
  7. CCU $6.71
  8. CCU $8.21
  9. CCU $0.31
  10. CCU $15.36
  11. CCU $6.94
  12. CCU $9.66
  13. CCU $14.74
  14. CCU $3.21
  15. CCU $10.06
  16. CCU $55.11
  17. CCU $4.37
  18. CCU $27.58

Sorceries

Qty: 9$161.08
  1. CCU $8.02
  2. CCU $64.74
  3. CCU $15.92
  4. CCU $3.51
  5. CCU $16.95
  6. CCU $41.42
  7. CCU $8.93
  8. CCU $1.59
  9. CCU —

Artifacts

Qty: 13$667.12
  1. CCU $14.57
  2. CCU $35.31
  3. CCU $35.10
  4. CCU $42.40
  5. CCU —
  6. CCU $41.66
  7. CCU $118.26
  8. CCU —
  9. CCU $240.20
  10. CCU $5.69
  11. CCU $1.59
  12. CCU $111.29
  13. CCU $21.05

Enchantments

Qty: 3$50.38
  1. CCU $37.06
  2. CCU $5.36
  3. CCU $7.96

Lands

Qty: 33$403.07
  1. CCU $134.58
  2. CCU —
  3. CCU —
  4. CCU —
  5. CCU $17.96
  6. CCU $49.73
  7. CCU $0.28
  8. CCU $1.05
  9. CCU $27.36
  10. CCU —
  11. CCU $8.76
  12. CCU $32.67
  13. CCU $9.68
  14. CCU —
  15. CCU —
  16. CCU $27.09
  17. CCU $31.55
  18. CCU $0.79
  19. CCU $0.70
  20. CCU $0.76
  21. CCU $6.44
  22. CCU —
  23. CCU —
  24. CCU —
  25. CCU $6.13
  26. CCU $28.24
  27. CCU $17.05

Deck primer

Description

This is a Jund aristocrats and treasure-engine deck. The plan is to ramp hard, cast Korvold, then feed him a steady stream of sacrificed permanents-tokens, lands, and recursive creatures-so he balloons in size while refilling the hand every sacrifice.

Primary wins come from layered death trigger drains paired with infinite or near infinite sacrifice loops, plus backup alt win cons like Chandra's Ignition and Torment of Hailfire. Token multipliers turn every Treasure, Food, or Clue into lethal drain fuel.

The deck is low-curve, ritual/tutor dense, and combo heavy in the 99, with Korvold acting as the premier card advantage engine rather than a hard combo piece himself.


What To Do

1. Accelerate Into Korvold:

Use early rocks and rituals plus dorks to cast him by turn 1-2, make sure to have some sort of protection such as boots or redirects


2. Establish Sacrifice Engines:

Deploy outlets and value generators. Every sacrifice draws a card off Korvold and makes him bigger.


3. Assemble a Drain Loop:

Pair recursive fodder with a drain piece and a sac outlet to prepare for the end game.


4. Close the Game:

Drain the table with Blood Artist/Zulaport Cutthroat/Bastion of Remembrance/Mirkwood Bats/Nadier's Nightblade/Cauldron of Essence, ping with Goblin Bombardment or Walking Ballista, or point Chandra's Ignition at a huge Korvold. Moraug, Fury of Akoum plus landfall (often from Harrow, Entish Restoration, or fetchlands) adds extra combats for a commander damage kill when someone has an absurd healthpool for drains.


Mulligans

Hands That Stay

2 lands and at least two fast-mana pieces with both early interaction or protection, and a sac/draw engine. Hands that cast Mr. Cuddly on turn 1 are premium.


Hands To Bin

High-curve hands with no ramp, all-payoff hands missing outlets or fodder, and hands that cannot produce black or green.


Matchups That Are:

Annoying


Graveyard hate

Rest in Peace/Leyline of the Void effects slow recursive loops right down. The deck can still win with pure token drains and Korvold combat, but graveyard lines lose efficiency.

Rule of Law Effects

effects that stop tokens dying cleanly reduce loop reliability, although not entirely enough to hinder too much.

Repeated King Removal

Korvold is the primary draw engine. The 99 still combos, but without him card flow drops sharply and the deck becomes more dependent on drawing into tutors and engine pieces naturally.


Inconvenient


Board Wipes

Token boards bounce back quickly plus boots protect key turns. Wipes are tempo hits more than game-enders.

Life Payment and Pain lands:

Fetchlands and Soultrader loops tax life; against aggro this can become relevant before drains stabilize.


Key Cards In Deck:

1. Pitiless Plunderer:

Core infinite engine; every creature death makes a Treasure, fueling both mana and Korvold draws.

2. Ashnod's Altar:

Primary free sac outlet that pairs with Plunderer and recursive creatures for infinite colorless.

3. Warren Soultrader:

Converts any creature into a Treasure at 1 life; infinite with recursion and lethal with drains.

4. Academy Manufactor:

Triples every Clue/Food/Treasure-breaks Mirkwood Bats, Nadier's Nightblade, and Food loops wide open.

5. Chatterfang, Squirrel General:

Extra Squirrel tokens on every token event; sac outlet that also finishes creatures.

6. Cauldron Familiar:

Recurring sac fodder and incidental drain whenever Foods are present.

7. Mirkwood Bats:

Turns every token create or sacrifice into table-wide drain; primary combo payoff.

8-10. Blood Artist / Zulaport Cutthroat / Bastion of Remembrance:

Redundant death-trigger drains that close infinite sac loops.

11. Skullclamp:

Absurd card advantage on tokens and 1-toughness fodder.

12/13. Demonic Tutor / Diabolic Intent:

Premium tutors that find whatever piece the current board is missing.

14. Goblin Bombardment:

Sac outlet that also serves as a direct-damage win condition.

15/16. Walking Ballista/Torment of Hailfire:

Infinite-mana sink and win buttons once loops produce unbounded resources.

17. Chandra's Ignition/:

Instant win pointed at a Korvold that has eaten half a dozen permanents.

18. Deflecting Swat:

Free protection for the combo turn while Korvold is in play.

Deck stats

Statistics

Cost

Production

Cost0%

0 pips - 0 cards

Production11%

13 mana - 13 cards

Cost0%

0 pips - 0 cards

Production11%

13 mana - 13 cards

Cost35%

21 pips - 21 cards

Production24%

27 mana - 27 cards

Cost33%

20 pips - 18 cards

Production24%

27 mana - 27 cards

Cost32%

19 pips - 17 cards

Production22%

25 mana - 25 cards

Cost0%

0 pips - 0 cards

Production8%

9 mana - 9 cards

Avg Mana Value: 2.28

Median: 3.00

Incl. lands: 1.53

Total Mana Value: 153.00

Lands: 33

Enter untapped: 26

Conditional: 6

Always tapped: 1

Mana curve

7
16
9
26
6
2
0
1
0
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Mana curve by Color

White Spells

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Blue Spells

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Black Spells

012345678+

Red Spells

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Green Spells

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Colorless Spells

012345678+

Opening hand

Lands in a 7-card hand from your 33-land, 99-card mainboard. Exact odds, not a sample.

Avg lands: 2.33

2–5 lands: 74%

LandsChance%
05%
120%
232%
326%
413%
53%
6<1%
7<1%

Probability of drawing at leastcard(s) by Categories, having drawncard(s)

CategoriesQtyOdds
Creatures2385%
Instants1877%
Sorceries950%
Artifacts1364%
Enchantments320%
Lands3395%

Quantity of Categories

Commander
1Creatures
23Instants
18Sorceries
9Artifacts
13Enchantments
3Lands
33

Price

Total: $1,758.07

15 cards with no price

Where it goes

Artifacts13$667.1238%
Lands33$403.0723%
Instants18$275.6716%
Creatures23$200.3011%
Sorceries9$161.089%
Enchantments3$50.383%
Commander1$0.450%

How it spreads

< $112$6.42
$1–516$38.49
$5–2031$317.47
$20–5019$602.97
$50+7$792.72

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