Beta v0.1 · Reviewed every three months
The Cali Commander rules.
A community-built 1v1 Commander format designed for fast, powerful, watchable games. The goal is not to make Commander casual or weak — it is a 1v1 version of high-power Commander that still feels explosive, interactive, and fun to watch.
Section 1
Core rules
Deck construction
- Cali Commander uses normal Commander deck construction unless stated otherwise.
- Decks are 100 cards total, including the commander or commanders.
- Singleton rules apply, except for basic lands and cards that specifically say otherwise.
- Color identity rules apply.
- Partner and other official commander-pairing mechanics are legal unless a specific commander is banned.
- Lutri, the Spellchaser is banned as a companion. It remains legal as a commander and in the 99.
Gameplay
- Cali Commander is played 1v1.
- Players start at 30 life.
- The player who takes the first turn does not draw a card on their first draw step.
- 21 commander damage still applies.
- 10 poison counters still apply.
- Best-of-one or best-of-three structure is announced in each tournament packet.
Format goals
- Fast, powerful, and competitive.
- More explosive than casual Commander.
- Less punishing than 20-life 1v1 Commander.
- Open to aggro, combo, midrange, tempo, and control.
- Shaped by community testing, not just theory.
Section 2
Ban philosophy
We are not trying to ban every strong card. Strong cards are part of the format. The list only bans cards and commanders likely to create repetitive games, early non-games, extreme 1v1 pressure, or lockout patterns that make the format less fun to test.
Cali Commander intentionally leaves many powerful cards legal that are banned in Duel Commander, Brawl, Historic, or other 1v1-style formats. That is part of the identity of this format: test power first, then adjust every three months if the games show us something needs to change.
Section 3
The current banned list
The live, always-current list is on the ban list page, and the deck checker and deck builder enforce it automatically. It has three parts:
Banned by community vote — 15 cards
Unban votes for these cards fell short of the 50% threshold in Vote 1, so they stay banned by the community's own choice.
Banned until voted — the Wave 2 ballot (16 cards)
Carried over from the official Commander banned list and not yet put in front of the community. They go on the next ballot; until then they are banned.
The format integrity list — never voted
Permanently banned in every sanctioned format for reasons unrelated to power level. These never go to a ballot:
- Dexterity (2 cards) — requires physical dexterity to resolve.
- Subgames (Shahrazad) — starts a subgame inside the game.
- Ante (9 cards) — references playing for ante.
- Offensive content (7 cards) — on wizards' universal offensive-content list.
- Conspiracies (25 cards) — conspiracy-type cards from draft-only sets.
- Sticker sheets & Attractions — sticker sheets and attraction cards. playable cards that use the sticker mechanic are legal, as in official commander.
Section 4
The watch list
The watch list is not a ban list — it is a testing and discussion tool. All 5 cards are fully legal today, but each drew ban support from more than a quarter of Vote 1 voters. If they keep warping tables, expect them back on the ballot.
Section 5
What Vote 1 changed
The first community vote (~285 voters, 124 ballot questions) unbanned 14 cards at the 50% threshold and banned nothing new. Every original beta-only Cali ban — Strip Mine, The Tabernacle at Pendrell Vale, Blood Moon, Yuriko, Winota, and Rograkh as a commander — was overturned by the players. The full aggregate numbers for every question are public on the vote results page.
Section 6
Legal here, banned elsewhere
Cali Commander starts more open than other 1v1 Commander-style formats — on purpose. The cards below are banned, restricted, or frequently targeted in other competitive environments, but legal here for now. Cards tagged Watch are on the official watch list above.
Fast mana
Fast starts are part of the format identity. We only act if games become too opening-hand dependent.
Tutors and consistency
High-power Commander relies on consistency. We watch whether the same combo lines show up too often.
Efficient interaction
Strong interaction keeps fast combo and explosive commanders honest.
Combo finishers
Combo should exist. The question is whether any one package becomes too dominant or too repetitive.
Prison and denial
Disruption is allowed, but we watch whether these create too many games where one player cannot participate.
Powerful value cards
Commanders and command-zone engines
Commanders are more dangerous in 1v1 because they are always available. We watch whether a small number of commanders dominate the first quarter.
Lands and mana engines
Lands can be hard to answer and can create repeated game patterns. Strip Mine and Tabernacle started the beta banned — the community voted both back in.
Section 7
First quarter testing priorities
- Whether 30 life is the correct starting total.
- Whether the first player not drawing keeps tempo fair enough.
- Whether 21 commander damage still feels right.
- Whether aggro can compete.
- Whether combo is too protected by 30 life.
- Whether fast mana creates too many non-games.
- Whether Rograkh-style Partner shells need additional restrictions.
- Whether control and prison decks are healthy or too punishing.
- Whether one or two commanders become obviously better than everything else.
- Whether the format is fun to watch, not just technically balanced.
Section 8
Community voting and updates
Cali Commander is shaped through The Collectors Den Discord.
- Each voter gets one vote for a card or commander they want banned, and one for a card or commander they want unbanned.
- A card or commander must receive 50% or more of the vote to be banned or unbanned.
- If a vote does not reach 50%, no change is made for that card during that cycle.
- Ban list changes apply during the scheduled three-month update window unless emergency action is needed.
- Emergency action happens sooner only if a card or commander clearly breaks the format.
- The watch list is not a ban list. It is a testing and discussion tool.
Section 9
Tournament note
Cali Commander tournaments use:
- 30 starting life.
- First player does not draw on their first turn.
- 21 commander damage.
- 10 poison counters.
- The live Cali Commander ban list on this site.
- Any tournament-specific logistics announced separately.
Baseline reference: Wizards of the Coast — Banned & Restricted List. Cali Commander is not trying to copy Duel Commander, Brawl, or cEDH. It is its own format — intentionally powerful, intentionally open, and shaped by the community.