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Beta v0.1 · Reviewed every three months
A community-built 1v1 Commander format designed for fast, powerful, watchable games. The goal is not to make Commander casual or weak — it is a 1v1 version of high-power Commander that still feels explosive, interactive, and fun to watch.
Section 1
Section 2
We are not trying to ban every strong card. Strong cards are part of the format. The list only bans cards and commanders likely to create repetitive games, early non-games, extreme 1v1 pressure, or lockout patterns that make the format less fun to test.
Cali Commander intentionally leaves many powerful cards legal that are banned in Duel Commander, Brawl, Historic, or other 1v1-style formats. That is part of the identity of this format: test power first, then adjust every three months if the games show us something needs to change.
Section 3
The complete banned list
This is the whole list — you do not need to know the official Commander banned list to read it. Cali Commander starts from Commander's 42 banned cards, then the community votes on them. The deck checker and deck builder enforce everything below automatically.
Banned in every sanctioned format for reasons unrelated to power level. These never go to a ballot.
Unbanned by community vote. If you are coming from Commander, these are the cards that changed.
Every card above is enforced automatically by the deck checker and the deck builder. The ban list page shows the same list with the reason behind each card — whether the community voted to keep it banned in Vote 1 (15 cards) or it is carried over from the official Commander list and still awaiting its Wave 2 ballot (16 cards) — plus the full vote numbers.
Section 4
The watch list is not a ban list — it is a testing and discussion tool. All 5 cards are fully legal today, but each drew ban support from more than a quarter of Vote 1 voters. If they keep warping tables, expect them back on the ballot.
Section 5
The first community vote (~285 voters, 124 ballot questions) unbanned 14 cards at the 50% threshold and banned nothing new. Every original beta-only Cali ban — Strip Mine, The Tabernacle at Pendrell Vale, Blood Moon, Yuriko, Winota, and Rograkh as a commander — was overturned by the players. The full aggregate numbers for every question are public on the vote results page.
Section 6
Cali Commander starts more open than other 1v1 Commander-style formats — on purpose. The cards below are banned, restricted, or frequently targeted in other competitive environments, but legal here for now. Cards tagged Watch are on the official watch list above.
Fast starts are part of the format identity. We only act if games become too opening-hand dependent.
High-power Commander relies on consistency. We watch whether the same combo lines show up too often.
Strong interaction keeps fast combo and explosive commanders honest.
Combo should exist. The question is whether any one package becomes too dominant or too repetitive.
Disruption is allowed, but we watch whether these create too many games where one player cannot participate.
Commanders are more dangerous in 1v1 because they are always available. We watch whether a small number of commanders dominate the first quarter.
Lands can be hard to answer and can create repeated game patterns. Strip Mine and Tabernacle started the beta banned — the community voted both back in.
Section 7
Section 8
Cali Commander is shaped through The Collectors Den Discord.
Section 9
Cali Commander tournaments use:
Baseline reference: Wizards of the Coast — Banned & Restricted List. Cali Commander is not trying to copy Duel Commander, Brawl, or cEDH. It is its own format — intentionally powerful, intentionally open, and shaped by the community.